| activate_32bit enum value | IdeSceneObject | |
| activate_collide enum value | IdeSceneObject | |
| activate_count enum value | IdeSceneObject | |
| activate_t enum name | IdeSceneObject | |
| activate_visible enum value | IdeSceneObject | |
| AddRoomReference(IdeSceneRoom *ref, void *ptr) | deSceneObject | [virtual] |
| BuildGeoMipMap(IdeDriver *pDriver) | deSceneTerrain | [virtual] |
| BuildGMMChunk(long x, long z, IdeDriver *pDriver) | deSceneTerrain | [private] |
| BuildGMMQuadrant(deTerrainGMMQuadrant *Parent, long StartX, long StartZ, long StopX, long StopZ) | deSceneTerrain | [private] |
| BuildGMMQuadtree() | deSceneTerrain | [private] |
| BuildRenderable() | deSceneTerrain | [virtual] |
| CalcAllValues(deVec3d points[], long count) | deSceneObject | [protected] |
| CalcAverageCenter(deVec3d points[], long count) | deSceneObject | [protected] |
| CalcBoundRadius(deVec3d points[], long count) | deSceneObject | [protected] |
| CalcLocalAABB(deVec3d points[], long count, deVec3d &min, deVec3d &max) | deSceneObject | [protected] |
| CalcOccludeRadius(deVec3d points[], long count) | deSceneObject | [protected] |
| IdeWorldObject::Claim()=0 | IdeRefCountBase | [pure virtual] |
| deRefCountBase::Claim() | deRefCountBase | [inline, virtual] |
| CreateTerrainTexture(IdeDriver *pDriver) | deSceneTerrain | [private] |
| deRefCountBase() | deRefCountBase | [inline, protected] |
| deSceneObject(interface_t myType) | deSceneObject | |
| deSceneTerrain() | deSceneTerrain | |
| DeSerialize(IdeFile *FS, long DataLength, u32 &AmtRead) | deSceneObject | |
| deWorldObject::DeSerialize(IdeFile *File, long DataLength)=0 | IdeWorldObject | [pure virtual] |
| DeSerializeLoad() | deSceneTerrain | [virtual] |
| DestroyGMMChunk(deTerrainGMMChunk *Chunk) | deSceneTerrain | [private] |
| DestroyGMMQuadrant(deTerrainGMMQuadrant *&Quadrant) | deSceneTerrain | [private] |
| deWorldObject() | deWorldObject | [inline, protected] |
| deWorldObject(deWorldID WorldID, deObjectID ObjectID) | deWorldObject | [inline, protected] |
| GetActivation(activate_t a_type) const | deSceneObject | [virtual] |
| GetBoundCenter() | deSceneObject | [virtual] |
| GetBoundLine() | deSceneObject | [protected] |
| GetBoundRadius() | deSceneObject | [virtual] |
| GetCurrentPassNum() const | deSceneObject | [virtual] |
| GetDetailRepeat() | deSceneTerrain | [virtual] |
| GetGMMChunkNumber(long x, long z) | deSceneTerrain | [private] |
| GetGMMChunkSize() | deSceneTerrain | [virtual] |
| GetLocalAABB(deAABB &bbox) | deSceneObject | [virtual] |
| GetLODBias() | deSceneTerrain | [virtual] |
| GetObjectID() | deWorldObject | [inline, protected, virtual] |
| GetOccludeCenter() | deSceneObject | [virtual] |
| GetOccludeRadius() | deSceneObject | [virtual] |
| GetPrivateData(long &pSize) | deWorldObject | [inline, protected, virtual] |
| GetRoomReference(IdeSceneRoom *ref) | deSceneObject | [virtual] |
| GetScaledHeightAt(long x, long y) | deSceneTerrain | [virtual] |
| GetSOInterface(IdeSceneObject::interface_t i) | deSceneTerrain | [virtual] |
| GetSOIType() | deSceneTerrain | [virtual] |
| GetTerrainScale() | deSceneTerrain | [virtual] |
| GetTrueHeightAt(long x, long y) | deSceneTerrain | [virtual] |
| GetWOInterface(long interface_id) | deSceneObject | [virtual] |
| GetWorldAABB(deAABB &bbox) | deSceneObject | [virtual] |
| GetWorldBoundCenter() | deSceneObject | [virtual] |
| GetWorldID() | deWorldObject | [inline, protected, virtual] |
| GetWorldOBB(deOBB &bbox) | deSceneObject | [virtual] |
| GetWorldOccludeCenter() | deSceneObject | [virtual] |
| GetWorldPos(deVec3d &PosVector) | deSceneObject | [virtual] |
| GetWorldTransform(deTransformInfo &mat) | deSceneObject | [virtual] |
| GetWorldTransform() | deSceneObject | [protected] |
| GetWOTypeName()=0 | IdeWorldObject | [pure virtual] |
| iface_32Bit enum value | IdeSceneObject | |
| iface_IdeSceneABT enum value | IdeSceneObject | |
| iface_IdeSceneActor enum value | IdeSceneObject | |
| iface_IdeSceneAnimatedMesh enum value | IdeSceneObject | |
| iface_IdeSceneLight enum value | IdeSceneObject | |
| iface_IdeSceneObject enum value | IdeSceneObject | |
| iface_IdeSceneSky enum value | IdeSceneObject | |
| iface_IdeSceneStaticMesh enum value | IdeSceneObject | |
| iface_IdeSceneTerrain enum value | IdeSceneObject | |
| interface_t enum name | IdeSceneObject | |
| IsTransparent() | deSceneObject | [virtual] |
| m_AABB | deSceneObject | [protected] |
| m_Active | deSceneObject | [protected] |
| m_BoundCenter | deSceneObject | [protected] |
| m_BoundRadius | deSceneObject | [protected] |
| m_ColorMap | deSceneTerrain | [private] |
| m_CurrentPassNum | deSceneObject | [protected] |
| m_DetailMap | deSceneTerrain | [private] |
| m_DetailRepeat | deSceneTerrain | [private] |
| m_GMMChunks | deSceneTerrain | [private] |
| m_GMMChunkSize | deSceneTerrain | [private] |
| m_GMMChunksXSide | deSceneTerrain | [private] |
| m_GMMChunksZSide | deSceneTerrain | [private] |
| m_GMMRoot | deSceneTerrain | [private] |
| m_HeightMap | deSceneTerrain | [private] |
| m_IndexBuffers | deSceneTerrain | [private] |
| m_Interface | deSceneObject | [protected] |
| m_LODBias | deSceneTerrain | [private] |
| m_OccludeCenter | deSceneObject | [protected] |
| m_OccludeRadius | deSceneObject | [protected] |
| m_RenderTexture | deSceneTerrain | [private] |
| m_Scale | deSceneTerrain | [private] |
| m_Transformed | deSceneObject | [protected] |
| m_Transparent | deSceneObject | [protected] |
| m_VBuffers | deSceneTerrain | [private] |
| m_WorldBound | deSceneObject | [protected] |
| m_WorldOcclude | deSceneObject | [protected] |
| m_WorldTransform | deSceneObject | [protected] |
| OccludesObject(deVec3d &position, IdeSceneObject *so, deVec3d &NormalizedDisplacement) | deSceneObject | [virtual] |
| OnWorldIDSet() | deWorldObject | [inline, protected, virtual] |
| PreCache(IdeDriver *pDriver) | deSceneTerrain | [virtual] |
| IdeWorldObject::Release()=0 | IdeRefCountBase | [pure virtual] |
| deRefCountBase::Release() | deRefCountBase | [inline, virtual] |
| RemoveRoomReference(IdeSceneRoom *ref) | deSceneObject | [virtual] |
| RenderGMMChunk(const deTerrainGMMChunk *Chunk, IdeSceneGraph::deSceneTraversal *Params, const deTransform &WorldTransform) | deSceneTerrain | [private] |
| RenderVisibleGMMChunks(deTerrainGMMQuadrant *Quadrant, IdeSceneGraph::deSceneTraversal *Params, const deTransform &WorldTransform, deBoolean AllVisible) | deSceneTerrain | [private] |
| ResetGMMChunks() | deSceneTerrain | [private] |
| Serialize(IdeFile *FS) | deSceneObject | [virtual] |
| SetActivation(activate_t a_type, deBoolean Active) | deSceneObject | [virtual] |
| SetBoundCenter(deVec3d) | deSceneObject | [protected] |
| SetBoundRadius(deDouble) | deSceneObject | [protected] |
| SetDetailRepeat(deTexCoord Repeat) | deSceneTerrain | [virtual] |
| SetDetailRepeat(deFloat u, deFloat v) | deSceneTerrain | [virtual] |
| SetGMMChunkSize(long ChunkSize) | deSceneTerrain | [virtual] |
| SetHeightAt(unsigned char ucHeight, long x, long y) | deSceneTerrain | [virtual] |
| SetLocalAABB(deVec3d min, deVec3d max) | deSceneObject | [protected] |
| SetLODBias(deDouble Bias) | deSceneTerrain | [virtual] |
| SetOccludeCenter(deVec3d) | deSceneObject | [protected] |
| SetOccludeRadius(deDouble) | deSceneObject | [protected] |
| SetPrivateData(void *pData, long Size) | deWorldObject | [inline, protected, virtual] |
| SetTerrainColorMap(IdeBitmapProxy *bmp) | deSceneTerrain | [virtual] |
| SetTerrainDetailMap(IdeBitmapProxy *bmp) | deSceneTerrain | [virtual] |
| SetTerrainHeightMap(IdeBitmapProxy *bmp) | deSceneTerrain | [virtual] |
| SetTerrainScale(deVec3d vScale) | deSceneTerrain | [virtual] |
| SetTerrainScale(deFloat x, deFloat y, deFloat z) | deSceneTerrain | [virtual] |
| SetTransparent(deBoolean Transparent) | deSceneObject | [protected] |
| SetWorldCenters() | deSceneObject | [protected] |
| SetWorldID(deWorldID WorldID, deObjectID ObjectID=0) | deWorldObject | [inline, protected, virtual] |
| SetWorldTransform(const deTransformInfo &mat) | deSceneObject | [virtual] |
| TestRoomCollision(const IdeCollision::deCollideParams &Params, IdeCollision *Collision) | deSceneTerrain | [private] |
| Traverse(IdeSceneGraph::deSceneTraversal *Params) | deSceneObject | [virtual] |
| TraverseForRender(IdeSceneGraph::deSceneTraversal *Params) | deSceneTerrain | [private, virtual] |
| WorldObjectClassDef | deSceneTerrain | |
| ~deRefCountBase() | deRefCountBase | [inline, protected, virtual] |
| ~deSceneObject() | deSceneObject | [virtual] |
| ~deSceneTerrain() | deSceneTerrain | [protected, virtual] |
| ~deWorldObject() | deWorldObject | [inline, protected, virtual] |
| ~IdeRefCountBase() | IdeRefCountBase | [inline, protected, virtual] |
| ~IdeSceneObject() | IdeSceneObject | [inline, protected, virtual] |
| ~IdeSceneTerrain() | IdeSceneTerrain | [inline, protected, virtual] |
| ~IdeWorldObject() | IdeWorldObject | [inline, protected, virtual] |