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deSceneTerrain Member List

This is the complete list of members for deSceneTerrain, including all inherited members.
activate_32bit enum valueIdeSceneObject
activate_collide enum valueIdeSceneObject
activate_count enum valueIdeSceneObject
activate_t enum nameIdeSceneObject
activate_visible enum valueIdeSceneObject
AddRoomReference(IdeSceneRoom *ref, void *ptr)deSceneObject [virtual]
BuildGeoMipMap(IdeDriver *pDriver)deSceneTerrain [virtual]
BuildGMMChunk(long x, long z, IdeDriver *pDriver)deSceneTerrain [private]
BuildGMMQuadrant(deTerrainGMMQuadrant *Parent, long StartX, long StartZ, long StopX, long StopZ)deSceneTerrain [private]
BuildGMMQuadtree()deSceneTerrain [private]
BuildRenderable()deSceneTerrain [virtual]
CalcAllValues(deVec3d points[], long count)deSceneObject [protected]
CalcAverageCenter(deVec3d points[], long count)deSceneObject [protected]
CalcBoundRadius(deVec3d points[], long count)deSceneObject [protected]
CalcLocalAABB(deVec3d points[], long count, deVec3d &min, deVec3d &max)deSceneObject [protected]
CalcOccludeRadius(deVec3d points[], long count)deSceneObject [protected]
IdeWorldObject::Claim()=0IdeRefCountBase [pure virtual]
deRefCountBase::Claim()deRefCountBase [inline, virtual]
CreateTerrainTexture(IdeDriver *pDriver)deSceneTerrain [private]
deRefCountBase()deRefCountBase [inline, protected]
deSceneObject(interface_t myType)deSceneObject
deSceneTerrain()deSceneTerrain
DeSerialize(IdeFile *FS, long DataLength, u32 &AmtRead)deSceneObject
deWorldObject::DeSerialize(IdeFile *File, long DataLength)=0IdeWorldObject [pure virtual]
DeSerializeLoad()deSceneTerrain [virtual]
DestroyGMMChunk(deTerrainGMMChunk *Chunk)deSceneTerrain [private]
DestroyGMMQuadrant(deTerrainGMMQuadrant *&Quadrant)deSceneTerrain [private]
deWorldObject()deWorldObject [inline, protected]
deWorldObject(deWorldID WorldID, deObjectID ObjectID)deWorldObject [inline, protected]
GetActivation(activate_t a_type) constdeSceneObject [virtual]
GetBoundCenter()deSceneObject [virtual]
GetBoundLine()deSceneObject [protected]
GetBoundRadius()deSceneObject [virtual]
GetCurrentPassNum() constdeSceneObject [virtual]
GetDetailRepeat()deSceneTerrain [virtual]
GetGMMChunkNumber(long x, long z)deSceneTerrain [private]
GetGMMChunkSize()deSceneTerrain [virtual]
GetLocalAABB(deAABB &bbox)deSceneObject [virtual]
GetLODBias()deSceneTerrain [virtual]
GetObjectID()deWorldObject [inline, protected, virtual]
GetOccludeCenter()deSceneObject [virtual]
GetOccludeRadius()deSceneObject [virtual]
GetPrivateData(long &pSize)deWorldObject [inline, protected, virtual]
GetRoomReference(IdeSceneRoom *ref)deSceneObject [virtual]
GetScaledHeightAt(long x, long y)deSceneTerrain [virtual]
GetSOInterface(IdeSceneObject::interface_t i)deSceneTerrain [virtual]
GetSOIType()deSceneTerrain [virtual]
GetTerrainScale()deSceneTerrain [virtual]
GetTrueHeightAt(long x, long y)deSceneTerrain [virtual]
GetWOInterface(long interface_id)deSceneObject [virtual]
GetWorldAABB(deAABB &bbox)deSceneObject [virtual]
GetWorldBoundCenter()deSceneObject [virtual]
GetWorldID()deWorldObject [inline, protected, virtual]
GetWorldOBB(deOBB &bbox)deSceneObject [virtual]
GetWorldOccludeCenter()deSceneObject [virtual]
GetWorldPos(deVec3d &PosVector)deSceneObject [virtual]
GetWorldTransform(deTransformInfo &mat)deSceneObject [virtual]
GetWorldTransform()deSceneObject [protected]
GetWOTypeName()=0IdeWorldObject [pure virtual]
iface_32Bit enum valueIdeSceneObject
iface_IdeSceneABT enum valueIdeSceneObject
iface_IdeSceneActor enum valueIdeSceneObject
iface_IdeSceneAnimatedMesh enum valueIdeSceneObject
iface_IdeSceneLight enum valueIdeSceneObject
iface_IdeSceneObject enum valueIdeSceneObject
iface_IdeSceneSky enum valueIdeSceneObject
iface_IdeSceneStaticMesh enum valueIdeSceneObject
iface_IdeSceneTerrain enum valueIdeSceneObject
interface_t enum nameIdeSceneObject
IsTransparent()deSceneObject [virtual]
m_AABBdeSceneObject [protected]
m_ActivedeSceneObject [protected]
m_BoundCenterdeSceneObject [protected]
m_BoundRadiusdeSceneObject [protected]
m_ColorMapdeSceneTerrain [private]
m_CurrentPassNumdeSceneObject [protected]
m_DetailMapdeSceneTerrain [private]
m_DetailRepeatdeSceneTerrain [private]
m_GMMChunksdeSceneTerrain [private]
m_GMMChunkSizedeSceneTerrain [private]
m_GMMChunksXSidedeSceneTerrain [private]
m_GMMChunksZSidedeSceneTerrain [private]
m_GMMRootdeSceneTerrain [private]
m_HeightMapdeSceneTerrain [private]
m_IndexBuffersdeSceneTerrain [private]
m_InterfacedeSceneObject [protected]
m_LODBiasdeSceneTerrain [private]
m_OccludeCenterdeSceneObject [protected]
m_OccludeRadiusdeSceneObject [protected]
m_RenderTexturedeSceneTerrain [private]
m_ScaledeSceneTerrain [private]
m_TransformeddeSceneObject [protected]
m_TransparentdeSceneObject [protected]
m_VBuffersdeSceneTerrain [private]
m_WorldBounddeSceneObject [protected]
m_WorldOccludedeSceneObject [protected]
m_WorldTransformdeSceneObject [protected]
OccludesObject(deVec3d &position, IdeSceneObject *so, deVec3d &NormalizedDisplacement)deSceneObject [virtual]
OnWorldIDSet()deWorldObject [inline, protected, virtual]
PreCache(IdeDriver *pDriver)deSceneTerrain [virtual]
IdeWorldObject::Release()=0IdeRefCountBase [pure virtual]
deRefCountBase::Release()deRefCountBase [inline, virtual]
RemoveRoomReference(IdeSceneRoom *ref)deSceneObject [virtual]
RenderGMMChunk(const deTerrainGMMChunk *Chunk, IdeSceneGraph::deSceneTraversal *Params, const deTransform &WorldTransform)deSceneTerrain [private]
RenderVisibleGMMChunks(deTerrainGMMQuadrant *Quadrant, IdeSceneGraph::deSceneTraversal *Params, const deTransform &WorldTransform, deBoolean AllVisible)deSceneTerrain [private]
ResetGMMChunks()deSceneTerrain [private]
Serialize(IdeFile *FS)deSceneObject [virtual]
SetActivation(activate_t a_type, deBoolean Active)deSceneObject [virtual]
SetBoundCenter(deVec3d)deSceneObject [protected]
SetBoundRadius(deDouble)deSceneObject [protected]
SetDetailRepeat(deTexCoord Repeat)deSceneTerrain [virtual]
SetDetailRepeat(deFloat u, deFloat v)deSceneTerrain [virtual]
SetGMMChunkSize(long ChunkSize)deSceneTerrain [virtual]
SetHeightAt(unsigned char ucHeight, long x, long y)deSceneTerrain [virtual]
SetLocalAABB(deVec3d min, deVec3d max)deSceneObject [protected]
SetLODBias(deDouble Bias)deSceneTerrain [virtual]
SetOccludeCenter(deVec3d)deSceneObject [protected]
SetOccludeRadius(deDouble)deSceneObject [protected]
SetPrivateData(void *pData, long Size)deWorldObject [inline, protected, virtual]
SetTerrainColorMap(IdeBitmapProxy *bmp)deSceneTerrain [virtual]
SetTerrainDetailMap(IdeBitmapProxy *bmp)deSceneTerrain [virtual]
SetTerrainHeightMap(IdeBitmapProxy *bmp)deSceneTerrain [virtual]
SetTerrainScale(deVec3d vScale)deSceneTerrain [virtual]
SetTerrainScale(deFloat x, deFloat y, deFloat z)deSceneTerrain [virtual]
SetTransparent(deBoolean Transparent)deSceneObject [protected]
SetWorldCenters()deSceneObject [protected]
SetWorldID(deWorldID WorldID, deObjectID ObjectID=0)deWorldObject [inline, protected, virtual]
SetWorldTransform(const deTransformInfo &mat)deSceneObject [virtual]
TestRoomCollision(const IdeCollision::deCollideParams &Params, IdeCollision *Collision)deSceneTerrain [private]
Traverse(IdeSceneGraph::deSceneTraversal *Params)deSceneObject [virtual]
TraverseForRender(IdeSceneGraph::deSceneTraversal *Params)deSceneTerrain [private, virtual]
WorldObjectClassDefdeSceneTerrain
~deRefCountBase()deRefCountBase [inline, protected, virtual]
~deSceneObject()deSceneObject [virtual]
~deSceneTerrain()deSceneTerrain [protected, virtual]
~deWorldObject()deWorldObject [inline, protected, virtual]
~IdeRefCountBase()IdeRefCountBase [inline, protected, virtual]
~IdeSceneObject()IdeSceneObject [inline, protected, virtual]
~IdeSceneTerrain()IdeSceneTerrain [inline, protected, virtual]
~IdeWorldObject()IdeWorldObject [inline, protected, virtual]

Generated on Mon Sep 12 20:17:07 2005 for Destiny3D by doxygen1.3-rc3